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Make It So

interaction design lessons from science fiction

Make It So

Table of Contents

Introduction

Chapter 1: Why Science Fiction? (theory and approach)

Chapter 2: Direct Manipulation: Switches, Knobs, and Buttons

Chapter 3: 2D Interfaces (graphics and visual styles)

Chapter 4: 3D (inc. Holographic/VR Interfaces)

Chapter 5: Animation and Moving Interfaces

Chapter 6: Interaction, Behavior, and Gestures

Chapter 7: Touch

Chapter 8: Voice

Chapter 9: Personalization and Customization

Chapter 10: The Final Frontiers: Smell and Taste

Chapter 11: Anthropomorphism

Chapter 12: New Paradigms (VR, brain interfaces, augmented reality, etc.)

Conclusion

Appendix A: Toolkit

Appendix B: Summary of Lessons

Appendix C: Resources

Index

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