Skip to Navigation | Skip to Content

Playful Design

Creating Game Experiences in Everyday Interfaces

Playful Design

Table of Contents

Part 1: Playful Thinking

  • Chapter 1: Why We Should Care about Games
  • Chapter 2: Understanding Games
  • Chapter 3: The Elements of Player Experience
  • Chapter 4: Player Motivations

Part II: Designing Game Experiences

  • Chapter 5: Ten Tips for Building a Better Game
  • Chapter 6: Developing a Game Concept
  • Chapter 7: Creating Game Prototypes
  • Chapter 8: Playtestinge
  • Chapter 9: Behavioral Tools
  • Chapter 10: Rewards in Games

Part III: Playful Design in User Experience

  • Chapter 11: Games for Action
  • Chapter 12: Games for Learning
  • Chapter 13: Games for Persuasion
  • Chapter 14: How Games Are Changing

Buy This Book:

Ordering, Shipping & Return Info